Category > h.a.i.t. (how awesome is that?)

Ran Some, Ransom in Berlin!

admin » 16 December 2009 » In h.a.i.t. (how awesome is that?) » No Comments

Check out the Berlin version of Ran Some, Ransom created by Sebastian Quack.
Invisible Playground’s “Winter Games” included a version of our original game RSR created for the Come Out & Play festival in Times Square (june 2009).

Erik and I are so pumped they enjoyed it and hope to make a full RSR Berlin version.
Bombdigity!  or should I say H.A.I.T. (how awesome is that!?)

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onesize

admin » 02 April 2009 » In h.a.i.t. (how awesome is that?) » No Comments

such an amazing piece of work. it is such a beautiful a landscape. its mezmorizing to watch the changes over time (the scene repeats itself 7 times, changing with each pass).
video: anything you synthesize
artist: the american dollar
motion by: onesize

*originally bloged on motionographer

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computer crash aesthetic

admin » 27 February 2009 » In h.a.i.t. (how awesome is that?) » No Comments

video: “evident utensil” by chairlift

this seems to be a new motion graphics fad going around.  i’ve seen similar color patterns and designs, but i haven’t seen this worked into a transition like this.

check it out….so rad!

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fyi….6V battery not a gold mine

admin » 13 November 2008 » In h.a.i.t. (how awesome is that?) » No Comments

So I saw this tempting little video and was wooed into buying a 6V battery ($5.49) @ radioshack.  I was convinced that I would hit a gold mine of AA batteries, of which I desperately need for my Making Wireless Toys class (this video claims there 32AA batteries inside a 6V).  Wa, wa, wa…..alas, here is what I found.

Now there’s some junky batteries in the DT Lab cause I’m too scared to attempt to use them……and even if I wasn’t couldn’t use them in my AA battery pack anyways.  Poop.

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Little Big Planet

admin » 24 September 2008 » In h.a.i.t. (how awesome is that?), mfa, works » No Comments

Over the weekend, Parsons hosted a gameJam where a ton of teams (120 people) worked for 24 hours to create new levels for the upcoming release of Sony’s Little Big Planet. I was on a team called “Pretty, Pretty Princesses” (aka P3 or Pcubed for short). We had 7 people on our team, but 3-4 who were dedicated enough to stay all day and night building the level (i was not one of them). But I did contribute by working on the conceptual idea of “washing machine” for our level theme. Our team won a $500 prize! WOO HOO! And will be featured in a Parsons World in the release of the game next month (h.a.i.t!?).

Special thanks to LeAnne for taking on the role of team manager and organizing the whole sha-bang and to Tu for his expert sketching, game mechanics and logo work.
Super duper thanks to Jessica, Umi, Akiko and Rabia who did the heavy lifting. Damn! Nice work ladies.

check out some pics and press from the event:
Gameasutra
PS3fanboy
joystiq
ugo games blog


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