Over the weekend, Parsons hosted a gameJam where a ton of teams (120 people) worked for 24 hours to create new levels for the upcoming release of Sony’s Little Big Planet. I was on a team called “Pretty, Pretty Princesses” (aka P3 or Pcubed for short). We had 7 people on our team, but 3-4 who were dedicated enough to stay all day and night building the level (i was not one of them). But I did contribute by working on the conceptual idea of “washing machine” for our level theme. Our team won a $500 prize! WOO HOO! And will be featured in a Parsons World in the release of the game next month (h.a.i.t!?).
Special thanks to LeAnne for taking on the role of team manager and organizing the whole sha-bang and to Tu for his expert sketching, game mechanics and logo work.
Super duper thanks to Jessica, Umi, Akiko and Rabia who did the heavy lifting. Damn! Nice work ladies.
I went to the Conflux Festival last week. I attended a few lectures and events and took a lot of notes! In reading about the history of the festival I learned of their connection to psychogeography and the Situationists. I’m doing more research now on the idea of “maps” as a whole and in finding a new ways to represent information while exploring what exactly a map really is!?